Red Alert 3 (Patch) - Command and Conquer Wiki. Patch history for Command & Conquer: Red Alert 3. Patch 1. 1. 2, 7 July 2. This patch is a single hot- fix addressing a balance exploit error with the Allied Assault Destroyer. Play these maps and many more in the stand- alone campaign expansion, Red Alert 3 Uprising, available for download at http: //www. It can fire over walls now! Rift time changed to 5s , 1. Command & Conquer 3: Kane's Wrath 1.02 patch; Command & Conquer 3: Kane's Wrath 1.01 patch; Legolvasottabb cikkek.Refund value reduction is equivalent to the damage taken by the building. It can shoot through walls, buildings, and anything else dumb enough to get in front of it. Players will. see the Random Map option on the Map Selection list. Damage now tapers to 1.
This allows players to. During this time. Engineer will be vulnerable to attack. Restarting the game on the. Red Alert 3 on that machine. ArmA 2: Operation Arrowhead Patch 1.08/1.55 MULTI (2010/ADDON) Browse Command & Conquer Unofficial Patch 1.06 mod for Command & Conquer files to download full. The Command & Conquer Gold v1.06c revision 3 patch. Updated with cncnet5 and TUC support on 01/07/2014 C&C95; v1.06c. Command & Conquer 3: Kane's Wrath 1. A friss. Titans can no longer crush other Titans. Fixed the minimap while match is loading. Balance Changes. The following balance changes are intended to make resource- gathering decisions more strategic, while also further tuning the combat forces to ensure even balance across all three factions in any combination. General Balance Changes. Refinery cost increased to 3. Harvester cost increased to 2. Tiberium Spike capture bonus decreased by 3. Harvester health increased 2. Steel Talon/Black Hand harvester health increased by 1. Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 2. Advanced infantry structures now provide a basic infantry unit when sold or destroyed. Grasslands Landgrab: blue tiberium now starts at 0. GDI Balance Changes. Structures. Silo cost reduced by 8. Power Plant upgrade now provides double the bonus power. Power Plant cost and build time reduced by 1. Units. Commando armor versus gun, rocket, and grenade doubled. Grenadier range increased 8%, grenade speed increased 5. Rig: packed HP increased 3. Pitbull damage increased 2. HP reduced 1. 0% against air scale reduction 2. Hammerhead speed reduced 1. Mammoth speed increased 1. Shatterer range increased 3. Zone Shatterer range increased 3. ZOCOM Orca burst damage capability dps increased significantly, clip size reduced 5. Titan crusher/crushable level increased to that of a heavy tier 3 walker, damage increased 1. Behemoth range increased 2. HP increased 1. 0%Combat Engineer damage increased by 1. APCs now lay mines as quickly as the Mobile Repair Transport (instantaneously)Firehawks will no longer force- fire at the ground when loaded with anti- air missiles and group- selected with ground units. Slingshots will no longer force- fire on the ground when group- selected with ground units. Surveyor - - damage taken by gun- type decreased by 2. Upgrades/Abilities/Powers. Call for Transport ability cost reduced by 6. Hardpoints upgrade no longer decreases Firehawk anti- air missile speed. Autoinjectors health bonus increased an additional 2. Ceramic Armor bonus versus gun- and cannon- type damage decreased by 5. ZOCOM Orca. ZOCOM Bloodhounds power cost increased by 5. APCs. ZOCOM Airborne power cost increased by 5. Steel Talon Bloodhounds power cost increased by 4. Composite armor build time tripled. Tiberium Field Suits build time and cost doubled, armor bonus vs cannon halved. MARVesting now returns 3. Tiberium value. Nod Balance Changes. Structures. Silo cost reduced by 8. Voice of Kane now provides the appropriate increase in combat effectiveness to nearby infantry. Shredder Turret Hub for Marked of Kane subfaction can now fire when upgraded with quad turrets. Units. Commando armor versus gun, rocket, and grenade doubled. Beam Cannon range increased 2. Avatar beam weapon damage increased by 6. Purifier beam weapon damage increased by 6. Flame Tank damage taken from cannon- type decreased 2. Fanatic damage increased 5. Redeemer laser damage increased 6%, range increased 7%Mantis range increased 1. Confessor Cabal cost/build time increased 3. Tiberium Trooper rangefinder has been fixed, increases unit range by 2. Awakened speed increased 1. Emissary - - damage taken by gun- type decreased by 2. Upgrades/Abilities/Powers. Reflector Beam ability no longer diminishes attack power, reflection range doubled. EMP Cannon of the Awakened/Enlightened tuned for significantly faster responsiveness, squads will no longer perform a funky backwards walk- dance when attempting to get into EMP range. Call for Transport ability cost reduced by 6. Charged Particle Beam cost reduced 6. Dozer Blades cost and research time doubled. Black Disciples cost increased 3. Purifying Flame cost increased 3. Flame Tank increased 1. Purifier decreased 7. Commandeer Beam Cannon damage bonus increased by 5. Commandeer Stealth Tank: stealth- upgraded Avatar will no longer lose stealth when moving. Rage Generator hallucination time reduced 6. Supercharged Particle Beam damage bonus to Shredder Turrets decreased 7. Charged Particle Beam damage bonus to Shredder Turrets decreased 6. Laser Capacitor upgrade damage bonus to raider buggy increased 3. Disruption pods now subtract the appropriate 5. Tiberium Vein Detonation damage decreased 2. Tiberium Core Missiles no longer reduce the range of the Attack Bike. Shadow Strike Team power cost increased by 2. Shadow Team Explosive Charge damage reduced 1. Catalyst Missile radius decreased by 5. Mantises will no longer force- fire at the ground when group- selected with ground units. Scrin Balance Changes. Units. Devastator Warship range increased 1. Storm Rider health, cost, and build time normalized to base Scrin across all subfactions. Cultist health reduced 2. Seeker damage taken from cannon type damage increased 1. Disintegrator range increased 3. Devourer Tank uncharged damage increased 2. Mechapede disintegrator segment damage and range halved, corrupter segment range decreased 2. Shard segment rate of fire improved significantly. Corrupter range increased by 5. Ravager damage from gun- type reduced by 3. Explorer - - damage taken by gun- type decreased by 2. Upgrades/Abilities/Powers. Lightening spike power cost increased by 5. Plasma Disc Launcher upgrade cost and build time doubled. Blink Packs upgrade cost and build time halved. Attenuated Forcefields research cost normalized to base Scrin across all subfactions. Advanced Articulators cost/build time quadrupled. Lifeform Recycling range increased 5. Blue Shards upgrade no longer reduces the clip size and firing rate of the Shardwalker. Overlord’s Wrath damage reduced by 5. Conversion reserves now provide the stated bonus of 2x charged shot capacity. Forcefields now take the intended 1% damage from sniper fire. Neutral Balance Changes. Units. Mutant Marauder damage and speed increased 5. Other Changes. Patch inf.
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